Borderlands, Metal Gear Solid, and the art of the video game adaptation
game.substack.com
The first time I spoke with Ari Arad about the Borderlands movie was about seven years ago, perhaps an impressive length of time for a reporter’s memory but a blip in the film’s development history. We chatted at the DICE Summit in Las Vegas about the key to making a good video game movie during a time when such a thing didn’t exist. Hollywood had been flooded with video game adaptations, but many weren’t just forgettable; they were bad. Some review scores lingered just above the single digit, most below the 50 percent mark.
Borderlands, Metal Gear Solid, and the art of the video game adaptation
Borderlands, Metal Gear Solid, and the art of…
Borderlands, Metal Gear Solid, and the art of the video game adaptation
The first time I spoke with Ari Arad about the Borderlands movie was about seven years ago, perhaps an impressive length of time for a reporter’s memory but a blip in the film’s development history. We chatted at the DICE Summit in Las Vegas about the key to making a good video game movie during a time when such a thing didn’t exist. Hollywood had been flooded with video game adaptations, but many weren’t just forgettable; they were bad. Some review scores lingered just above the single digit, most below the 50 percent mark.